About this app
This app has been designed to be used as a learning tool for As Level Chemistry and Biology students for use in a research Keele University research project that aims to evaluate the effectiveness of Augmented Reality in science education. The app works with a set of printed playing cards that are available to Chemistry and Biology students at the Keele University School of Pharmacy website. By scanning each card, information about each topic will appear as well as a 3D model for reference. Certain cards become interactive when brought close together. For information on which cards have additional functions scan the cards and read the associated descriptions. This app has been designed to form part of our revision tools for our students on our Masters in Pharmacy course and BSc in Pharmaceutical Science, Technology and Business as well as Biology and Chemistry 6th form courses. For further information about these courses and the School of Pharmacy, please contact us at pharmacy@keele.ac.uk or visit http://www.keele.ac.uk/pharmacy. You can download a set of the target cards at https://www.keele.ac.uk/pharmacy/digital/apps/.
Latest release
What’s New
Version 2.1 contains a fix for tracking on beta glucose, one of the cards introduced in the 2.0 update. You can download the full set of cards from https://www.keele.ac.uk/pharmacy-bioengineering/aboutus/digital/apps.
Audience growth
Ratings growth
Baseline captured. Growth appears after the crawler observes a changed rating count.
Momentum comes from crawler snapshots for the tracked storefront. “Viral growth signal” means unusually fast recent rating gains; it is an indicator, not download data.
Price tracking
Price intelligence
First snapshot captured. The trend line starts after the next crawler price observation.
- First observed Aug 16, 2026 · 12:48 AM Free