About this app
* "Best Casual Game" award from AppStoreApps.com * 1st on iLounge's "100 Best Apps and Games" * Gold Award from PocketGamer * Slide To Play's "Must Have" award * One of ABC News & WIRED's "10 Most Awesome iPhone Apps of 2008" * Interactive Achievement Award finalist for "Cellular Game of the Year" Released on the very first day of the AppStore in July 2008, TRISM's legacy is one of rags-to-riches success. Created by indie developer Steve Demeter, the phenomenal success of TRISM allowed Steve to pursue his dream of game development. Steve's story has inspired developers all over the world, as told on Good Morning America, CNN, BBC, The New York Times, and others. Apple itself filmed a documentary on Steve, and presented it at the start of the iOS 3.0 keynote in Cupertino. FEATURES: - 5 game modes, including Classic, Timed, and Puzzle - 22 achievements to collect - Auto-save when interrupted by a phone call - Colorblind mode "Could Trism Make iPhone Gaming Fun?" - KOTAKU
Latest release
What’s New
- strip alignment bugfix (iPad)
Audience growth
Ratings growth
Baseline captured. Growth appears after the crawler observes a changed rating count.
Momentum comes from crawler snapshots for the tracked storefront. “Viral growth signal” means unusually fast recent rating gains; it is an indicator, not download data.
Price tracking
Price intelligence
First snapshot captured. The trend line starts after the next crawler price observation.
- First observed Sep 8, 2026 · 1:08 AM $2.99