About this app
You just know your child is the smartest of them all, but never had a way of proving it? Now there is a way, the “Draw a Man test”. Back in 1926, Florence Goodenough introduced the Draw a Man test, detailed in her book “Measurement of Intelligence by Drawings”. Based on Goodenough’s work our programming group developed Draw a Man test”. The child is asked to draw a person, taking all the time (s)he needs. Most of the children don’t take more than 10-15 minutes to complete their drawing. The child should be encouraged to start drawing and to remain focused, without any pressure or other kind of guidance. When the painting is complete start the evaluation answering a set of standard questions regarding shape, proportions and other details to describe the picture. Just press on the appropriate text boxes to make your selections and press again to deselect. Use the “Back” and “Next” clouds to go back and forth. Keep in mind that above anything else the results have to do with your child’s ability to focus and the drawing experience gained so far. Don’t be disappointed, try again another day when (s)he is more focused and it’s very possible that the results will amaze you. The "Draw a Man test” is appropriate for the iq evaluation of children aged 3 to 13 years.
Latest release
What’s New
iOS 16 support
Audience growth
Ratings growth
Baseline captured. Growth appears after the crawler observes a changed rating count.
Momentum comes from crawler snapshots for the tracked storefront. “Viral growth signal” means unusually fast recent rating gains; it is an indicator, not download data.
Price tracking
Price intelligence
First snapshot captured. The trend line starts after the next crawler price observation.
- First observed Sep 3, 2026 · 12:39 AM $0.99