About this app
Hi! I'm Florix, and this is my world. I can't manage on my own - I'm counting on you to keep me fed, healthy, happy and out of debt. One of my days lasts 24 real hours, and I have three lives: if my food, health or mood ever drops to zero, one of them is gone. Home is where every morning starts. You'll feed me there, play with me and put me to bed. I adore our time together. My first four days I spend at the Kindergarten - I learn a lot, make friends, and bring home my first coins. From day four it's School. From day seven I'm all grown up and off to the Office. I love a good time. We can eat at the Restaurant, wander the Museum, catch a film at the Cinema. Sometimes we end up at the Hospital, but that's for my own good. And there's a whole business waiting for us. The Orchard grows apples, the Mill turns them into flour, the Farm bakes pies and builds swings and benches, the Sawmill cuts logs - and the Market is where I sell it all. The Warehouse holds everything in between. At the Marina I can go fishing or take the boat out. In the Bank I can put my savings to work or take a loan, and in the Store buy upgrades, vehicles and new buildings. New in this version: I speak both English and Russian, there's a map of the town with my position on it, a puzzle of the day, and a leaderboard - no sign-in, no account, just a nickname. Ready to help me grow up? Forward, into our adventure in Beyond Simulator: Florix's World!
Latest release
What’s New
Version 2.0.0 - the biggest update so far. - Russian and English. Choose your language the first time you open the game, and change it any time from the help screen. - A short guide from me when I hatch, so you know where to start. - A map of the town with my position on it. - A leaderboard: no sign-in, no account, just a nickname. - A puzzle of the day - one attempt every 24 hours, 50 coins if you solve it. - Reminders, so you don't forget to feed me. - The help is rewritten in my own words, split into tabs, with a picture of every building. - The economy has been rebalanced end to end: wages, prices and bank interest. - Bicycles, scooters and cars finally make me move faster. They did nothing before. - I no longer jitter when I walk. - When something can't be afforded, the game now says so instead of staying silent.
Audience growth
Ratings growth
Baseline captured. Growth appears after the crawler observes a changed rating count.
Momentum comes from crawler snapshots for the tracked storefront. “Viral growth signal” means unusually fast recent rating gains; it is an indicator, not download data.
Price tracking
Price intelligence
First snapshot captured. The trend line starts after the next crawler price observation.
- First observed Aug 30, 2026 · 10:39 PM Free