About this app
Geo Climber is a vertical climber arcade game. Start at the core of the Earth, climb to Everest. How high can you get? The ground is rising behind you and it doesn't slow down. Jump between platforms, build combos, grab powerups, and try to stay ahead. Every zone gets faster. COMBOS Chain your jumps without missing. Land enough in a row and you'll hit combo tiers: Good, Sweet, Great, all the way up to No Way. Better combos pay out more coins. POWERUPS Equip jetpacks, shields, spring boots and slowmos from the loadout before your run, or pick them up mid-climb. Either way they kick in instantly. LEADERBOARDS Ranked runs count. Your best score and highest floor show up on Game Center leaderboards. See where you stand against friends or everyone. RANKED AND PRACTICE Practice mode lets you play without pressure. Ranked mode is where it counts. COINS Every run pays out. Higher floors and better combos mean more. Check your inbox for bonus rewards. 12 zones from inner core to Everest. 60fps Metal renderer. A camera that chases you and doesn't stop. Download and start climbing. vertical climber, arcade, platformer, geology, leaderboards, Game Center, powerups, combos, 60fps, Metal
Latest release
What’s New
Gear upgrades. Finally. You can push jetpack duration, shield hits, boost height, or the slowmo factor. The upgrades carry across runs, so the powerups aren't disposable anymore. Gems are how you pay for it. They sit on the trickier platforms, usually the ones that mess with your line. Detour for one and you might lose the chase camera. Skip it and you walk past the currency. That's the new mid-run question. If grinding isn't your thing, the store takes IAP, and gems convert to coins or energy when you want those instead. Energy is new too. Every run costs one. It refills on its own. Long runs basically earn it back, so you figure out pretty fast which ones to commit to. Other: Each revive inside a single run costs more than the last Home and store screens rebuilt One Play button, the mode picker is gone A bunch of small fixes you won't see
Audience growth
Ratings growth
Baseline captured. Growth appears after the crawler observes a changed rating count.
Momentum comes from crawler snapshots for the tracked storefront. “Viral growth signal” means unusually fast recent rating gains; it is an indicator, not download data.
Price tracking
Price intelligence
First snapshot captured. The trend line starts after the next crawler price observation.
- First observed Sep 4, 2026 · 5:06 AM Free