About this app
Feel the battle. The first tower defense you don't just watch - you FEEL it. Every tower pulses in your hands, every enemy has a heartbeat, every victory hits your fingertips. Plant towers, crush smarter waves, and read the battlefield through touch and sound - eyes open or eyes closed. Start playing free, right now. WHY YOU'LL LOVE IT - A real strategy game with a haptic twist no other tower defense has - Play looking at the screen, or with your eyes completely closed - Blind and sighted friends play the SAME game, side by side - one game for everyone - No ads. No subscriptions. No pay-to-win. Ever. FEEL EVERY MOVE - 104 unique vibration patterns, perfectly synced to sound - Each tower has its own pulse - know what you built without looking - Enemies "beat" faster as their health drops - feel them weaken - Tune haptic intensity and audio to exactly how you like it DEEP TOWER DEFENSE - 10 tower types with upgrades: Archer, Cannon, Magic, Ice, Fire, Tesla, Poison, Sniper, Mortar, Laser - 7 enemy types + 5 elite tricks: Speed Burst, Shield, Split on Death, Disable Tower, Boost Allies - 14 maps across 4 chapters, each with its own boss climax - 8 wave themes with bonus objectives (no-damage, fast-clear) - 37 achievements to chase - Adjustable game speed (0.5x-2x) and checkpoints to resume after a loss HEAR THE BATTLEFIELD - Stereo audio pinpoints where enemies are coming from - Adaptive music that swells with the action - A distinct sound for every action - learn it all in the built-in Audio Glossary and Haptic Sandbox BUILT FOR EVERYONE - Full VoiceOver support, plus an In-App Voice mode for eyes-free play - 4 color blind modes + high contrast mode - Large, high-contrast visuals for low vision - 9 languages: EN, PL, ES, DE, FR, IT, JA, PT-BR, ZH FAIR FROM THE START Play Chapters 1-2 (7 maps) FREE - no time limit, no account, no catch. Love it? One single purchase unlocks Chapters 3-4 forever. That's it. Free players get a complete, balanced game. We built Pulse Defense alongside blind gamers who waited years for a tower defense they could truly play. We didn't set out to make a "game for blind people." We set out to make a great game that everyone can play - and feel. Feel the battle. The first wave is on us.
Latest release
What’s New
Two brand-new battlefields join the fight. • The Sandstorm — a free new finale for Chapter 2. Two streams of attackers sweep in from the storm and converge into one last stand. • The Warlord's Return — a new endgame gauntlet in the full game. The Warlord's horde comes back stronger, faster, and hungrier than ever. Plus a wave of refinements across the battlefield: warmer, richer sound, smoother wave control, and polish throughout. Feel the battle. Your next wave is waiting.
Audience growth
Ratings growth
Baseline captured. Growth appears after the crawler observes a changed rating count.
Momentum comes from crawler snapshots for the tracked storefront. “Viral growth signal” means unusually fast recent rating gains; it is an indicator, not download data.
Price tracking
Price intelligence
First snapshot captured. The trend line starts after the next crawler price observation.
- First observed Aug 20, 2026 · 6:54 PM Free