About this app
AlgoForKids turns programming into a puzzle a child can hold in their hands. A rabbit wants to reach the carrot. Your child builds the route out of colourful command blocks — go forward, turn, jump — then presses play and watches the plan run. When it fails, they see exactly where. When it works, they earn stars for solving it in fewer blocks. No text. No typing. No reading required. WHAT YOUR CHILD LEARNS • Sequencing — putting steps in the right order • Debugging — finding out why a plan didn't work • Loops — repeating a group of steps instead of writing them again • Functions — naming a routine once and reusing it • Efficiency — the three-star target always rewards the shortest solution 100 HAND-DESIGNED LEVELS Every level was drawn by hand, then checked by a solver to make sure it can be finished, that it is different from every other level, and that the star targets are actually reachable. Difficulty rises gently. No wall, no filler. The first 10 levels are free. One single purchase unlocks the rest — no subscription. MADE FOR CHILDREN, RESPECTFULLY • No advertising of any kind • No data collection, no analytics, no tracking • No internet connection needed — plays anywhere • No external links, no chat, no user content • The purchase screen sits behind a parental gate FOUR LANGUAGES English, Turkish, German and Spanish. The game follows your device language automatically. Ages 5 to 10. iPhone and iPad.
Audience growth
Ratings growth
Baseline captured. Growth appears after the crawler observes a changed rating count.
Momentum comes from crawler snapshots for the tracked storefront. “Viral growth signal” means unusually fast recent rating gains; it is an indicator, not download data.
Price tracking
Price intelligence
First snapshot captured. The trend line starts after the next crawler price observation.
- First observed Sep 15, 2026 · 3:00 AM Free