About this app
Arcade Resume turns a traditional resume into a playable 2D platformer. Choose your character, jump into an arcade-inspired world, and reveal job experience by hitting blocks throughout the level. Each discovery opens a polished job description with responsibilities, skills, and career highlights. Features: • Playable 2D platformer resume experience • Character select screen with multiple heroes • Arcade-style movement, jumping, haptics, music, and sound effects • Interactive job blocks that reveal professional experience • Mobile-friendly controls designed for iPhone and iPad • A playful way to explore software engineering work history Arcade Resume is built as a creative portfolio app for showcasing experience in a more memorable, interactive format.
Latest release
What’s New
This update refines the Arcade Resume experience with a clearer onboarding flow, improved tap-based tutorial overlays, and a more complete beginning-to-end journey. The intro now teaches movement, jumping, and hitting the first resume block through guided overlays, while automatically dismissing the tutorial if the user moves past it. The first block now acts as a tutorial completion moment before the resume content begins, with a celebratory animation when it opens. Resume blocks are larger and easier to hit, and the old on-screen movement arrows were removed in favor of direct screen tapping. This version also adds a polished finish tunnel, a credits screen with contact information, a button to return to the start screen, and a modern character-change prompt when returning to the beginning of the level.
Audience growth
Ratings growth
Baseline captured. Growth appears after the crawler observes a changed rating count.
Momentum comes from crawler snapshots for the tracked storefront. “Viral growth signal” means unusually fast recent rating gains; it is an indicator, not download data.
Price tracking
Price intelligence
First snapshot captured. The trend line starts after the next crawler price observation.
- First observed Aug 16, 2026 · 10:26 PM Free