About this app
7.34 seconds. That's your target. Now press the screen — the clock disappears. Let go when you think you've held it for exactly that long. Sounds easy. It isn't. WHY YOU CAN'T JUST COUNT Every timer game falls apart the moment you start counting "one Mississippi, two Mississippi". Dead On is built to break that. • Targets are never round numbers — 7.34 s, not 7 s. You can't count your way to a decimal. • Irregular vibrations and clicks run while you hold, on two independent streams that never line up. There is no beat to lock onto. • Nothing on screen tells you the time. No progress ring, no countdown, no fill. Just colour, and it means nothing. WHAT'S INSIDE DAILY CHALLENGE Three durations, identical for every player on the planet, changing at midnight. One attempt per day. Build a streak, share your result as a card. PARTY MODE 2 to 8 players, pass the phone around. Everyone plays identical durations, and scores stay hidden until the very end — nobody gets to calibrate on the player before them. The reveal is the whole point. SOLO Endless practice. Track your best gap. HONEST BY DESIGN No account. No ads. No tracking. No internet connection needed — not even for the daily challenge. Nothing you do leaves your phone. Hold. Release. Be dead on.
Audience growth
Ratings growth
Baseline captured. Growth appears after the crawler observes a changed rating count.
Momentum comes from crawler snapshots for the tracked storefront. “Viral growth signal” means unusually fast recent rating gains; it is an indicator, not download data.
Price tracking
Price intelligence
First snapshot captured. The trend line starts after the next crawler price observation.
- First observed Sep 1, 2026 · 1:54 PM Free