About this app
Dominate the dungeon. Or let it dominate you. A turn-based deckbuilding roguelite — Dungeon Merge. Every run, a different strategy. A different hero. A different ending. ■ A Cast of Unique Heroes — Not just stronger stats. A completely different game. Assassin: Double damage to a single target. Pick one. Make it count. Engineer: Stack shields, then unleash area devastation. Defense is offense. Gambler: Free level-up rerolls. When luck becomes strategy. Noble: +1 level-up choices, gold-powered leveling at shrines. Money is your weapon. …Every hero plays like a different game. ■ Diverse Skill Cards — Not collection. Combination. Your deck is your strategy. Chain Lightning: Hit up to 3 enemies in a chain Double Cast: Trigger the same skill twice in a row Replicate: Copy any card in your deck on the spot Skill grades: Common → Rare → Epic → Legend. Upgrade mid-combat. ■ Diverse Relics — Sometimes a relic changes everything. Chalice: Die once, revive at 50% HP Shard of Collapse: For the next 3 battles, all non-boss enemies start with 1 HP Shackles of Binding: +1 mana per turn, but shop prices rise 25% Sanctuary Lantern: Fully restore HP every time you enter a shop ■ Distinct Enemies — Every battle is a new puzzle. Read the pattern or die. Treasure Goblin: Escape in 7 turns if you don't kill it fast enough Snowman: Freezes you for 1 turn Crow: Forces you to discard a random card from your hand Multiple bosses, each with unique phases and attack patterns ■ Seal System — The real game starts here. Normal mode is just the beginning. The true challenge unlocks with the Seals. Mix and match Trials and Contracts to design your own difficulty. Only a handful of players will ever clear the hardest combination. ■ Endless Replayability 3 regions × 17 floors — procedurally generated every run Battle, Event, Elite, Shrine, Shop — diverse room types Different maps, enemy combos, and card drops every time ■ Features Turn-based strategy + deckbuilding Diverse heroes, skills, relics, and enemies Seal System — design your own difficulty with Trials and Contracts Procedurally generated dungeons 6 languages supported — Korean, English, Japanese, Chinese, German, French Cloud save Tear the dungeon apart with your own strategy. One run is never enough.
Latest release
What’s New
- If Poison Resistance is high enough, Poison Potions heal by the difference. - Level-up Potion appearance chance increased from 5% to 15%, and Potion Mastery increased from 30% to 50%. - Alchemist’s Firebomb damage is now doubled. - Barbarian improved: Restores 1 HP when defeating an enemy, default skill changed from Collect Shields to Portal, Shield 4 → 1, HP 22 → 25. - Early Seal Pacts have been improved.
Audience growth
Ratings growth
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Momentum comes from crawler snapshots for the tracked storefront. “Viral growth signal” means unusually fast recent rating gains; it is an indicator, not download data.
Price tracking
Price intelligence
First snapshot captured. The trend line starts after the next crawler price observation.
- First observed Sep 8, 2026 · 4:02 PM $0.29