About this app
The day the kingdom fell, you escaped with what was left in the castle vault. Only the last attendant followed you. On the ruins of the old land, with 120 gold, you start a kingdom again. ■ The kingdom grows while the app is closed · Gathering and battle both run on wall-clock time. Sleep, come back, collect. · Villagers fill their own pouches — you decide when to collect from them. · A full pouch stops production. It is idle, but it still gives you a reason to look in. ■ Villagers are people, not job slots · Fifteen trades, from farmers, woodcutters and miners to warriors, architects, furnishers, divers and alchemists — one more per era. · Every trade has ten candidates per era with their own name, look and stats. 650 in all across five eras. · Once recruited, a candidate leaves the roster for good — that person is unique to your kingdom. · A kingdom holds 100 villagers (200 with the Edict of Prosperity). Who you take defines what your kingdom becomes. ■ Harvesting is only half of it · Make 343 foods, equipment pieces, jewels and furnishings at five benches, and brew 13 potions at the apothecary. · Over 800 items across sixteen families, from crops, timber, fish, game, herbs, ore and barn goods to dishes, furnishings, trinkets, loot and equipment. · A cooked dish only affects the villager who eats it, so who you feed is a decision. · Miners move between 46 level-gated mines across five eras, from stone past mithril to the Philosopher's Well. ■ Every warrior fights their own battle · Each warrior runs their own dungeon. One going down does not stop the others. · 227 stages grouped into ten dungeons, each gated by that warrior's level — and below the last one, the endless Abyss. · A fall costs progress, not a timer: they are back up in seconds and restart the dungeon. · Cleared dungeons become patrols that keep yielding materials. Weapon elements matter. · Loot piles up in the warrior's own pack — collect it before the pack fills. ■ Expeditions are the one fight you watch · Pick up to three warriors and eight slots of rations, and send them into a den. A run lasts eight minutes at most. · Twenty dens, from the Slime Den through the Heavens to the Dimensional Rift. Each has its own monsters, its own walls and its own rules. · Scorpions that burst out of the sand, lava that burns underfoot, corpses that get back up. In some dens the weapon's element is the key. · The run plays itself. Take the joystick only when you want to step in. · Only a full clear brings the loot home. A wipe, the clock or a retreat all come back empty-handed. · Three runs a day to start; ads and Royal Seals open up to eight. Some forge recipes take materials only a full clear pays. ■ Five eras, up to kingdom Lv.99 · Herb Highlands, Salt Coast, Rainbow Canyon and Sage's Sky Isle open at Lv.20, 40, 60 and 80, each with its own buildings, festivals, sites and recipes. · Twelve livestock pens, trinkets for the royal chamber, and two minigames: the Doll Claw and the Wonder Capsule. · Festivals pay guaranteed Royal Seals; chat has a room per era. ■ Rebuild it in your own style · Collect ten palace exteriors and switch between the ones you own at any time. · Place the furnisher's work on the royal chamber's grid yourself, and drag it where you want. · Kingdom themes restyle the plaza, palace, and the royal chamber's floor and walls together. · LPC pixel-art villagers swing axes, hammer anvils and cast fishing lines. · Daily, weekly and monthly missions, achievements, and a repeating 28-day login calendar. · Link iCloud to carry your kingdom to a new device. · Available in Korean, English and Japanese. ■ Good to know · Contains randomized items, including battle loot and other random rewards. · Optional in-app purchases offer Royal Seals. Seals are also earned through missions, achievements and the login calendar; purchases are not required for normal progression. · Contains ads. Created by: Jason Oh jason026386@gmail.com Published by: YJ Publishing
Latest release
What’s New
What's new in 1.7 · Max Lv.99 & 4 new eras (Highlands, Coast, Canyon, Sky Isle) · 4 new trades (Herbalist, Diver, Jeweler, Alchemist); 650 villagers · New Apothecary & alchemy treasure transmutation · 5 Heavens dens, Dimensional Rift & infinite 'The Abyss' battle · Chamber pinch-zoom, tabletop trinkets, new themes & signboards · New minigames: Doll Claw & Wonder Capsule; tiered pens & chat · Guaranteed Seals from festivals; scaling mission rewards · 100 Thank-You Seals gift for all lords!
Audience growth
Ratings growth
Baseline captured. Growth appears after the crawler observes a changed rating count.
Momentum comes from crawler snapshots for the tracked storefront. “Viral growth signal” means unusually fast recent rating gains; it is an indicator, not download data.
Price tracking
Price intelligence
First snapshot captured. The trend line starts after the next crawler price observation.
- First observed Sep 17, 2026 · 4:36 AM Free