About this app
Earth's last scrap-heap. One factory engine still running. One Worker Bot who never stopped trying — and you, the foreman who came back to switch the lights on. Robot Factory is an idle tycoon game about rebuilding the supply chain that takes humanity to Mars. Tap the Forge to mine your first scrap. Build a Worker Bot. Build a Melting Bot. Build a chassis press, a servo line, a Rare Earth excavator, a fabricator, a battery shop, a solar press — and finally the unique Engineer Bot, who draws the rocket by hand. Six hours, one pencil. A nine-bot supply chain. Each robot has a job. Each job feeds the next. The factory hums on while you sleep, while you commute, while you live your life — and the scrap stacks up, the chassis stack up, the rocket parts get welded. — FEATURES — • A 9-bot production chain — each bot is a single-purpose character with its own voice. The Worker chips. The Melter pours. The Engineer draws. • Real offline progress, capped fairly. Come back to a factory that ran without you. • No timers gating fun. The only long timer is the Engineer's 6-hour blueprint — it's the story, not a paywall. • Prestige loop with permanent Blueprints. Reset the factory, keep the wisdom. • A factory floor you can actually understand. One screen. Every bot visible. No tab maze. • Industrial-minimal art. Brass, slate, hairline dividers. No clown-mode visual noise. • A real ending. Reach Mars. Watch the rocket land. See your stats. (Mars colony loop coming soon — the factory waits.) • Black Market specials and a Boost shelf for impatient days. • Achievements that mean something — milestones tied to story beats, not "tap 1000 times" filler. • Plays on iPhone and iPad. The same factory, the same save. • Works without an internet connection. — THE STORY — The factories were silent. The scrap-heap was tall. You found one engine that still worked, one Worker Bot who never stopped trying, and a city full of empty homes for the bots that would come back. Smelt the scrap. Press the chassis. Send the rocket. — FOR WHO — If you've ever played AdVenture Capitalist, Egg Inc., or Cookie Clicker and wished it had a soul: this is for you. If you like factory games — Factorio, Mindustry, Shapez — but want something that runs in your pocket while you wait for the train: this is for you. If you want a game where you can put it down for three days, come back, and the factory is still your factory, with new scrap waiting and a quiet little story moment ready to play — this is for you. — TECH — • iPhone & iPad — universal. iCloud-synced save, no account needed. • No required ads. No energy systems. No "wait 4 hours" walls (except the one the story asks you to wait for). • In-app purchases are entirely optional accelerants. The game is finishable for free. — FROM THE STUDIO — We made the game we wanted to play during the commute. Quiet. Mechanical. With a beating heart. The factory is waiting. Light the Forge.
Latest release
What’s New
v1.1 — The floor is a factory now. Stations used to be a list of rows. It's an isometric floor now: every bot on its own lit platform, belts running between the ones that feed each other, and a dimmed pad wherever a station is starving for the material upstream. You can watch the chain work instead of reading about it. The rest of the game got the same pass. One icon vocabulary — the same mark for a resource wherever it turns up. Panels extruded under a single light, so they read as metal rather than flat cards. The Forge is a machined dome you press into. Also in this build: • Blueprints are rarer. Crystallizing pays a handful now, not a shopful — and every one you hold is worth more because of it. • Boosts show up in the income number itself, coloured while they run, so you can see what the multiplier is actually doing to your rate. • Welcome Back shows the right icon for each thing you actually earned. • Purchases can't hang on a spinner that never resolves. • A brand-new factory no longer opens to three pop-ups fighting over one screen. The introduction comes first, then your daily reward, then the tutorial. • Goals count what you actually built, and they survive a Crystallize. • The top bar stays whole on smaller iPhones. If a bot won't do its job, or a number looks wrong, write to erturulkucukkaya@gmail.com. The factory waits.
Audience growth
Ratings growth
Baseline captured. Growth appears after the crawler observes a changed rating count.
Momentum comes from crawler snapshots for the tracked storefront. “Viral growth signal” means unusually fast recent rating gains; it is an indicator, not download data.
Price tracking
Price intelligence
First snapshot captured. The trend line starts after the next crawler price observation.
- First observed Sep 8, 2026 · 4:46 AM Free