Apps by NICHOLAS CHAD MATTINSON
Swipebound app icon

Games

Swipebound

NICHOLAS CHAD MATTINSON

Free download 5.00 · 1 storefront · 3 ratings In-app purchases unconfirmed
Open on Apple

About this app

Swipebound is a grid-based rogue-lite where every swipe sends all tiles sliding across the grid! Collect weapons, dodge enemies, merge matching items to forge stronger gear. ***THE GRID IS YOUR BATTLEFIELD*** Each swipe moves everything: your warrior, every enemy, every item on the board. Pick up a sword by swiping into it. Slide two matching swords together to forge a higher level. Combine treasure chests to multiply your gold. Every move shifts the whole board. Plan three steps ahead or get cornered! ***OUTLEVEL OR DIE*** Combat is a numbers game. A Level 2 sword defeats Level 2 enemies and below. Swipe into anything stronger and you take the hit. Enemies spawn from the edges, scale with every turn, and can slide into you when you vacate a tile. Stay ahead of the curve or get overwhelmed. ***THREE MODES, THREE FATES*** Squire: 5×5 grid, swords only, no HP or damage. A pure survival puzzle where positioning is everything and only gridlock ends your run. Adventure: Full bidirectional combat with swords and shields. Revives available. The classic experience with global leaderboards. Cursed: 4×4 grid. No revives, no shop bonuses, no consumables. One life. No safety net. A separate high-stakes leaderboard. ***BUILD BETWEEN RUNS*** Earn gold from treasure chests and spend it in the shop between attempts. Raise your max HP permanently with Fortitude upgrades. Start runs pre-equipped through the Starting Armory. Carry scrolls that teleport, swap, or wipe the board clean when the grid turns against you. Every run, you grow a little stronger. ***FEATURES*** Fluid swipe-to-slide grid movement Kill streak bonus scoring system Deep enemy tier system (Basic Enemy >> Ancient Enemy) 40 unlockable adventurer portraits Merge and combine mechanics Global and friends leaderboards Permanent cross-run upgrades Portrait and landscape support Three separate game modes No forced ads, ever

Latest release

What’s New

Version 2.1 Aug 7, 2026

- Updated beta tester list - Fixed connections to reward ads - improved app efficiency

Audience growth

Ratings growth

Steady
7-day gain +0
Ratings / day 0.0
30-day gain +0
US rating-count history
3 ratings
3 Aug 22, 2026 · 3 ratings Aug 22, 2026

Baseline captured. Growth appears after the crawler observes a changed rating count.

Momentum comes from crawler snapshots for the tracked storefront. “Viral growth signal” means unusually fast recent rating gains; it is an indicator, not download data.

Price tracking

Price intelligence

1 captured event
Current Free
Historical low Free
Paid → free
Price history
Current Free
Free Aug 22, 2026 · Free Aug 22, 2026

First snapshot captured. The trend line starts after the next crawler price observation.

  1. First observed Aug 22, 2026 · 9:19 AM Free

Screenshots

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