About this app
Wavefront is a fast, colorful tower defense game. Line your towers along the path, upgrade them mid-battle, and hold every wave of monsters before they reach your base — across 5 worlds and 100 levels. Place smart, upgrade at the right moment, and read each wave. Easy to pick up, tuned for short sessions, deep enough to chase a 3-star run on every level. WHAT YOU DO Pick your loadout, place towers along the road, and upgrade them while the wave is still coming. Every level ends with a damage report telling you which weapon actually carried it — so your next loadout is a decision, not a guess. TOWERS • Gun, Rapid and Sniper for ground waves • Frost slows everything it hits • Cannon splashes damage across a group • Flak is the only thing that can touch flyers • Farm prints money instead of bullets • Laser exists for one job: bosses PROGRESSION THAT KEEPS GOING Earn gold in battle and spend it in the Armory on permanent upgrades. Max a weapon out and Mastery takes over — an uncapped track that keeps adding damage for as long as you keep investing. 5 WORLDS, 100 LEVELS Forest, Desert, Winter, City and Space, each with its own 25-strong monster roster: critters, vehicles, jetpack aliens, air bosses and ground bosses. Roads fork, cross and run in pairs, so the same tactics do not work everywhere. SURVIVE An endless hell arena. No level to clear — just how long you can hold, with your time on a global leaderboard. SPELLS AND COMMANDERS Call down a meteor, freeze the field, cash in mid-wave, or EMP the flyers. Pick a commander for a run-long bonus. ALSO • Play offline — no connection needed • Daily quests, achievements and a monster collection • 1-3 stars per level, feeding a global star leaderboard • Seven languages
Latest release
What’s New
NEW — DAMAGE REPORT Every level now ends with a breakdown: which weapon dealt what share of the damage, how many of each you had standing, and what your Farms earned. Stop guessing which loadout is pulling its weight. NEW — MASTERY Maxed a weapon? Its upgrades no longer stop. Mastery keeps going with no cap: +2% damage a step, each step costing more than the last. Your gold finally has somewhere to go in the late game. NEW — SURVIVE, REBUILT The endless arena is now a hell map — cooled basalt roads with molten seams, bones and ash — and it is generated like every other map, so it gets the same road variety the campaign has. NEW LOOK Redesigned buttons and panels, brighter towers and spells, and painted key art on the main menu, map select, level select and the Armory. BALANCE • Forest 16 and 18, desert 36 and 38 tuned on player feedback • Winter 56 and every other crossroads level: enemies no longer roll extra speed AND extra armour together on a split road • Levels 71-100 climb again, now that Mastery gives you something to climb with • Winter's weapon ceiling raised to Lv18 MORE GOLD • Armory daily ad reward: 5 a day at 200 gold each, up from 3 at 100 • Starter Pack now also includes 5 Spell Refreshers FIXES • Boss levels could be unwinnable without an anti-air weapon. The air boss now costs lives instead of ending the level; only a ground boss escaping fails it. • The Survive clock ran while you were still placing towers, before you pressed Start. It now counts only time actually survived. • Screens could stack on top of each other, leaving buttons live behind the page you were looking at. • Damage numbers could freeze mid-air over the results screen and the wave draft.
Audience growth
Ratings growth
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Momentum comes from crawler snapshots for the tracked storefront. “Viral growth signal” means unusually fast recent rating gains; it is an indicator, not download data.
Price tracking
Price intelligence
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- First observed Aug 20, 2026 · 10:56 PM Free